I want to get to lvl 80 on world of warcraft ASAP should I by an account or start from level 1 myself?
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Fight Strategy for Swamplord Musel’ek and Back Stalker in the Underbog in World of Warcraft
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The Underbog is the second instances in Coilfang Reservoir. This instance has four bosses, in all. Here is the strategy to beat the third and fourth bosses, Swamplord Musel’ek and Back Stalker.
Swamplord Musel’ek and his pet Claw
The third boss in The Underbog is Swamplord Musel’ek and his pet Claw.
Swamplord Musel’ek has four abilities that will have to be delt with by the raid. They are basic hunter abilities:
· His first ability is Aimed Shot, which hits for 200 damage if no one is in range of his melee.
· His Shoot ability inflicts damage on the target.
· His Multi-shot is just like a regular hunter’s Multi-shot except it hits everyone in the party instead of just one target.
· His Claws ability is a echoing roar that will reduce the party’s armor by 75%. He has to be tanked away from the group to avoid this.
· His Feral Charge is done on random players that Musel’ek targets.
The fight will be tanked with the main tank on Musel’ek and the off tank on Claw. Have claw tanked as far from the group as possible. Once Musel’ek is dead, burn Claw to 20%. He will change into a druid and end the fight.
Back Stalker
The last boss in The Underbog is the Back Stalker. This boss is a basic tank and DPS fight.
Have the tank aggro and hold him facing away from the raid. This protects the raid from Back Stalker’s Chain Lightning.
Periodically, a raid member will get sent into the air with Levitate. The victim will need to be identified and healed.
Other than that, keep DPS going until the boss is dead. To learn more about World of Warcraft try reading the Team Idemise Guide.
By: Aaron Patterson
About the Author:
Swamplord Musel’ek and his pet Claw
The third boss in The Underbog is Swamplord Musel’ek and his pet Claw.
Swamplord Musel’ek has four abilities that will have to be delt with by the raid. They are basic hunter abilities:
· His first ability is Aimed Shot, which hits for 200 damage if no one is in range of his melee.
· His Shoot ability inflicts damage on the target.
· His Multi-shot is just like a regular hunter’s Multi-shot except it hits everyone in the party instead of just one target.
· His Claws ability is a echoing roar that will reduce the party’s armor by 75%. He has to be tanked away from the group to avoid this.
· His Feral Charge is done on random players that Musel’ek targets.
The fight will be tanked with the main tank on Musel’ek and the off tank on Claw. Have claw tanked as far from the group as possible. Once Musel’ek is dead, burn Claw to 20%. He will change into a druid and end the fight.
Back Stalker
The last boss in The Underbog is the Back Stalker. This boss is a basic tank and DPS fight.
Have the tank aggro and hold him facing away from the raid. This protects the raid from Back Stalker’s Chain Lightning.
Periodically, a raid member will get sent into the air with Levitate. The victim will need to be identified and healed.
Other than that, keep DPS going until the boss is dead. To learn more about World of Warcraft try reading the Team Idemise Guide.
By: Aaron Patterson
About the Author:
World of Strats publishes raiding guides, strategies and other articles about the popular online game, World of Warcraft. Visit www.worldofstrats.com for more ways to get the most out of your WoW game.
Warcraft Sequel Lets You Play A Character Playing Warcraft
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TheOnion asked:
World Of World Of Warcraft’s amazing level of detail makes players…
World of Warcraft scroll of resurrection?
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How can i get world of warcraft patches to download more quickly?
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Jimmy: The World of Warcraft Story
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Rurikar asked:
Mojache and his best friend Jimmy are having a rough time adapting…
What folder does the World of Warcraft error reporter go in?
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NewJerseyHockeyFanatic asked:
I was adding mods and i went to click something in my wow folder and dragged my error reporter out and i dont know which folder it is supposed to be in… Im on a Mac…
Just give me the name of the folder. thanks.
You dont have to be on a mac, the name of the folder is the same… so I just need the name!!! please!!!!
I was adding mods and i went to click something in my wow folder and dragged my error reporter out and i dont know which folder it is supposed to be in… Im on a Mac…
Just give me the name of the folder. thanks.
You dont have to be on a mac, the name of the folder is the same… so I just need the name!!! please!!!!
would it be worth it to become a GM for world of warcraft?
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Addictive Online Games Have Real World Value
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While single-player Flash games like “Tetris” or tower-defense games are still popular, the trends of gaming has shifted to massively multiplayer games, such as World of Warcraft and Guild Wars.
Online games have become a new social norm for many teenagers and young adults. Just fifteen years ago, when you wanted to have a social get-together, you’d invite your friends over to play some good old-fashioned board games, like Risk or Monopoly. However, people can now play games with hundreds or thousands of people at the same time, interacting with other gamers across the world.
While it’s difficult to justify that playing games online is a better option than heading to the park or mall, there’s no doubt that online games are able to bring people together in undeniably large groups. Massively multiplayer online games allows thousands of players to interact on the same playing field. These games are predominantly of the fantasy and science fiction genre, although there are also crime and world domination-style games.
Currently the most popular online game is Blizzard’s World of Warcraft (WoW), which has over 10 million monthly subscribers who pay $15 per month to play. Players choose a class for their character, such as a druid or rogue, and take on a profession if they choose. Players then perform quests that allow them to level up, and acquire items and gold.
Multiplayer online games have become overwhelmingly realistic, but not just in terms of graphics and sound. Players must govern and regulate themselves. Because the games closely remodel real-life situations, these games have also provided valuable studies on psychology and economics.
Virtual currencies have been the focus of many economic studies, especially where the game currency is proportional to real-world currency. Players have been known to pay cash or to sell real-life items for in-game currency. Players interact with each other to trade items, and “farm” for more currency to sell to other players for real-life cash.
The game has also contributed to other academic research. In World of Warcraft, a “corrupted blood” ability spread wider than the intentional world. The growth of the “disease” was monitored by the Center for Disease Control to study human response to widespread epidemics.
Psychologists have surveyed thousands of players to gather more information about the emotional aspects of the game. Gamers have been classified by the Bartle Test into four main categories: the socializers, the killers, the explorers, and achievers. The socializers are playing more for the interaction than the game itself, the killers provoke conflict, the explorers seek to discover hidden areas and glitches in the game, while the achievers play to level up and complete every quest.
Real-time online games require huge investments of time in order for players to be successful. As a result, there are many cases of “game addiction,” where the players focus more on their gaming achievement than their own reality. Many players spend entire days, weekends, or days on end playing the game, which has led to reports of neglect from addicted parents.
Internet games are an exciting frontier for fans of fantasy gaming. Always evolving, the world of online games will continue to expand and improve. Only time will tell how society overcomes its zealous obsession and conflicts with these games. However, with some moderation, online games provide to great chance to take a break from the stressful world around.
By: Daniel Millions
About the Author:
Online games have become a new social norm for many teenagers and young adults. Just fifteen years ago, when you wanted to have a social get-together, you’d invite your friends over to play some good old-fashioned board games, like Risk or Monopoly. However, people can now play games with hundreds or thousands of people at the same time, interacting with other gamers across the world.
While it’s difficult to justify that playing games online is a better option than heading to the park or mall, there’s no doubt that online games are able to bring people together in undeniably large groups. Massively multiplayer online games allows thousands of players to interact on the same playing field. These games are predominantly of the fantasy and science fiction genre, although there are also crime and world domination-style games.
Currently the most popular online game is Blizzard’s World of Warcraft (WoW), which has over 10 million monthly subscribers who pay $15 per month to play. Players choose a class for their character, such as a druid or rogue, and take on a profession if they choose. Players then perform quests that allow them to level up, and acquire items and gold.
Multiplayer online games have become overwhelmingly realistic, but not just in terms of graphics and sound. Players must govern and regulate themselves. Because the games closely remodel real-life situations, these games have also provided valuable studies on psychology and economics.
Virtual currencies have been the focus of many economic studies, especially where the game currency is proportional to real-world currency. Players have been known to pay cash or to sell real-life items for in-game currency. Players interact with each other to trade items, and “farm” for more currency to sell to other players for real-life cash.
The game has also contributed to other academic research. In World of Warcraft, a “corrupted blood” ability spread wider than the intentional world. The growth of the “disease” was monitored by the Center for Disease Control to study human response to widespread epidemics.
Psychologists have surveyed thousands of players to gather more information about the emotional aspects of the game. Gamers have been classified by the Bartle Test into four main categories: the socializers, the killers, the explorers, and achievers. The socializers are playing more for the interaction than the game itself, the killers provoke conflict, the explorers seek to discover hidden areas and glitches in the game, while the achievers play to level up and complete every quest.
Real-time online games require huge investments of time in order for players to be successful. As a result, there are many cases of “game addiction,” where the players focus more on their gaming achievement than their own reality. Many players spend entire days, weekends, or days on end playing the game, which has led to reports of neglect from addicted parents.
Internet games are an exciting frontier for fans of fantasy gaming. Always evolving, the world of online games will continue to expand and improve. Only time will tell how society overcomes its zealous obsession and conflicts with these games. However, with some moderation, online games provide to great chance to take a break from the stressful world around.
By: Daniel Millions
About the Author:
If you love video games you can download free games here and find even more free game downloads here.












































































